
Daniel Rangel
ABOUT ME
Hi! I'm Daniel, a programmer who's main focus is video game development.
I'm always looking for great new adventures to hone my skills and gain experience.
Download my CV
PROJECTS
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Exaud Meets2024
Role: Unity Developer
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VS 20202023
Role: Systems Engineer, UI Developer
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LDN Interactive2022
Role: Unity Developer
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ZEN TAP17 FEV 2021 Zen Tap, a relaxing puzzle game. Be it while you wait in line for
something, someone or just want a moment to think.
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HELITACK10 JUN 2018 Helitack is a strategic firefigthing game where you have to stop the forest fire from reaching the village while using the limited water in the region |
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PRICUS VS. VERUS21 FEB 2018 Pricus VS Verus is a 3rd person gladiator arena fighting game developed with Unreal Engine 4 along with Gamesparks integration. Your goal is to kill your enemies and purchase upgrades. |
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DIAMOND-SQUARE25 OCT 2017 Unity custom mesh terrain generator created using an implementation of the Diamond-Square Algorithm made as an academic project. |
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KINGDOM9 JUN 2017 Kingdom is a small building expansion game made with the Unity Engine during my 2nd year of college, where the main objective is to build and earn score points! |
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KATTEGAT28 JUN 2016 Kattegat is a simple building game developed with Monogame as a final project for my 1st year of college. |
Exaud Meets2024 |
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An interactive meeting's app with user authentication, avatar customization and much more! |
VS 20202023 |
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A self-guided optical exam using VR and Eye-Tracking. |
LDN Interactive2022 |
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A personalized virtual conferencing and icebreaking app |
ZEN TAP17 FEV 2021 |
![]() |
Zen Tap, a relaxing puzzle game. Be it while you wait in line for
something, someone or just want a moment to think.
|
HELITACK10 JUN 2018 |
![]() |
Helitack is a strategic firefigthing game where you have to stop the forest fire from reaching the village while using the limited water in the region. |
PRICUS VS. VERUS21 FEB 2018 |
![]() |
Pricus VS Verus is a 3rd person gladiator arena fighting game developed with Unreal Engine 4 along with Gamesparks integration. Your goal is to kill your enemies and purchase upgrades. |
DIAMOND-SQUARE25 OCT 2017 |
![]() |
Unity custom mesh terrain generator created using an implementation of the Diamond-Square Algorithm made as an academic project. |
KINGDOM9 JUN 2017 |
![]() |
Kingdom is a small building expansion game made with the Unity Engine during my 2nd year of college, where the main objective is to build and earn score points! |
KATTEGAT28 JUN 2016 |
![]() |
Kattegat is a simple building game developed with Monogame as a final project for my 1st year of college. |